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Created date
Refactored fire control system to support multiple entity and bullet types.
!25
· created
Feb 08, 2019
by
Ian McLerran
Closed
updated
Feb 08, 2019
added FirePattern class
!24
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 08, 2019
Added new SpeedModifierSystem
!23
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 07, 2019
added enemy sprite and refactoring
!22
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 07, 2019
Added quality of life changes Like Direction class, beginning making factory more flexible.
!21
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 07, 2019
migrated to FireControlSystem for handling firing bullets
!20
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 07, 2019
Added ability to fire bullets, refectored movement systems
!19
· created
Feb 07, 2019
by
Ian McLerran
Merged
updated
Feb 07, 2019
Enemy now despawns after travelling out of bounds.
!18
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
Added enemy entity and movement system, moved boundary logic into its own system.
!17
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
Added ability to toggle between normal and slow mode, added flagEntityForRemoval() functionality to ECSEngine
!16
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
"Implemented left shift to toggle game speed between 1/2 and normal."
!15
· created
Feb 06, 2019
by
jethingt
staging
Merged
updated
Feb 06, 2019
set screen bounds for player movement.
!14
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
Fixed jitter at edge of screen
!13
· created
Feb 06, 2019
by
jethingt
staging
Merged
updated
Feb 06, 2019
Jde
!12
· created
Feb 06, 2019
by
jethingt
staging
Merged
updated
Feb 06, 2019
moved all graphics logic out of MyGdxGame and into RenderSystem
!11
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
refactored to use Single Entity and System to render all other entities
!10
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
refactored DrawSystem to use update() method
!9
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
player can move around screen using keyboard
!8
· created
Feb 06, 2019
by
Ian McLerran
Merged
updated
Feb 06, 2019
Added null-check in ECSEngine.update()
!7
· created
Feb 05, 2019
by
Ian McLerran
Merged
updated
Feb 05, 2019
Added stubs for future components and systems
!6
· created
Feb 05, 2019
by
Ian McLerran
Merged
updated
Feb 05, 2019
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