Skip to content

Added ability to toggle between normal and slow mode, added flagEntityForRemoval() functionality to ECSEngine

Ian McLerran requested to merge staging into master

Game features:

  • Toggle slow mode.

Library feature:

  • ECSEngine now has method to flag an entity for removal.
    • The ECSEngine will then remove all flagged entities (and related comonents/systems) at the end of its update() method.
    • This will be useful for self deletion, for example when handling collision, or taking damage.

Merge request reports

Loading